ashpd/desktop/game_mode.rs
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//! # Examples
//!
//! ```rust,no_run
//! use ashpd::desktop::game_mode::GameMode;
//!
//! async fn run() -> ashpd::Result<()> {
//! let proxy = GameMode::new().await?;
//!
//! println!("{:#?}", proxy.register(246612).await?);
//! println!("{:#?}", proxy.query_status(246612).await?);
//! println!("{:#?}", proxy.unregister(246612).await?);
//! println!("{:#?}", proxy.query_status(246612).await?);
//!
//! Ok(())
//! }
//! ```
use std::{fmt::Debug, os::fd::AsFd};
use serde_repr::Deserialize_repr;
use zbus::zvariant::{Fd, Type};
use crate::{error::PortalError, proxy::Proxy, Error, Pid};
#[cfg_attr(feature = "glib", derive(glib::Enum))]
#[cfg_attr(feature = "glib", enum_type(name = "AshpdGameModeStatus"))]
#[derive(Deserialize_repr, PartialEq, Eq, Debug, Clone, Copy, Type)]
#[repr(i32)]
/// The status of the game mode.
pub enum Status {
/// GameMode is inactive.
Inactive = 0,
/// GameMode is active.
Active = 1,
/// GameMode is active and `pid` is registered.
Registered = 2,
/// The query failed inside GameMode.
Rejected = -1,
}
#[derive(Deserialize_repr, PartialEq, Eq, Debug, Type)]
#[repr(i32)]
/// The status of a (un-)register game mode request.
enum RegisterStatus {
/// If the game was successfully (un-)registered.
Success = 0,
/// If the request was rejected by GameMode.
Rejected = -1,
}
/// The interface lets sandboxed applications access GameMode from within the
/// sandbox.
///
/// It is analogous to the `com.feralinteractive.GameMode` interface and will
/// proxy request there, but with additional permission checking and pid
/// mapping. The latter is necessary in the case that sandbox has pid namespace
/// isolation enabled. See the man page for pid_namespaces(7) for more details,
/// but briefly, it means that the sandbox has its own process id namespace
/// which is separated from the one on the host. Thus there will be two separate
/// process ids (pids) within two different namespaces that both identify same
/// process. One id from the pid namespace inside the sandbox and one id from
/// the host pid namespace. Since GameMode expects pids from the host pid
/// namespace but programs inside the sandbox can only know pids from the
/// sandbox namespace, process ids need to be translated from the portal to the
/// host namespace. The portal will do that transparently for all calls where
/// this is necessary.
///
/// Note: GameMode will monitor active clients, i.e. games and other programs
/// that have successfully called [`GameMode::register`]. In the event
/// that a client terminates without a call to the
/// [`GameMode::unregister`] method, GameMode will automatically
/// un-register the client. This might happen with a (small) delay.
///
/// Wrapper of the DBus interface: [`org.freedesktop.portal.GameMode`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html).
#[derive(Debug)]
#[doc(alias = "org.freedesktop.portal.GameMode")]
pub struct GameMode<'a>(Proxy<'a>);
impl<'a> GameMode<'a> {
/// Create a new instance of [`GameMode`].
pub async fn new() -> Result<GameMode<'a>, Error> {
let proxy = Proxy::new_desktop("org.freedesktop.portal.GameMode").await?;
Ok(Self(proxy))
}
/// Query the GameMode status for a process.
/// If the caller is running inside a sandbox with pid namespace isolation,
/// the pid will be translated to the respective host pid.
///
/// # Arguments
///
/// * `pid` - Process id to query the GameMode status of.
///
/// # Specifications
///
/// See also [`QueryStatus`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-querystatus).
#[doc(alias = "QueryStatus")]
pub async fn query_status(&self, pid: Pid) -> Result<Status, Error> {
self.0.call("QueryStatus", &(pid as i32)).await
}
/// Query the GameMode status for a process.
///
/// # Arguments
///
/// * `target` - Pid file descriptor to query the GameMode status of.
/// * `requester` - Pid file descriptor of the process requesting the
/// information.
///
/// # Specifications
///
/// See also [`QueryStatusByPIDFd`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-querystatusbypidfd).
#[doc(alias = "QueryStatusByPIDFd")]
pub async fn query_status_by_pidfd(
&self,
target: &impl AsFd,
requester: &impl AsFd,
) -> Result<Status, Error> {
self.0
.call(
"QueryStatusByPIDFd",
&(Fd::from(target), Fd::from(requester)),
)
.await
}
/// Query the GameMode status for a process.
///
/// # Arguments
///
/// * `target` - Process id to query the GameMode status of.
/// * `requester` - Process id of the process requesting the information.
///
/// # Specifications
///
/// See also [`QueryStatusByPid`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-querystatusbypid).
#[doc(alias = "QueryStatusByPid")]
pub async fn query_status_by_pid(&self, target: Pid, requester: Pid) -> Result<Status, Error> {
self.0
.call("QueryStatusByPid", &(target as i32, requester as i32))
.await
}
/// Register a game with GameMode and thus request GameMode to be activated.
/// If the caller is running inside a sandbox with pid namespace isolation,
/// the pid will be translated to the respective host pid. See the general
/// introduction for details. If the GameMode has already been requested
/// for pid before, this call will fail.
///
/// # Arguments
///
/// * `pid` - Process id of the game to register.
///
/// # Specifications
///
/// See also [`RegisterGame`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-registergame).
#[doc(alias = "RegisterGame")]
pub async fn register(&self, pid: Pid) -> Result<(), Error> {
let status = self.0.call("RegisterGame", &(pid as i32)).await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(format!(
"Failed to register game for `{pid}`"
)))),
}
}
/// Register a game with GameMode.
///
/// # Arguments
///
/// * `target` - Process file descriptor of the game to register.
/// * `requester` - Process file descriptor of the process requesting the
/// registration.
///
/// # Specifications
///
/// See also [`RegisterGameByPIDFd`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-registergamebypidfd).
#[doc(alias = "RegisterGameByPIDFd")]
pub async fn register_by_pidfd(
&self,
target: &impl AsFd,
requester: &impl AsFd,
) -> Result<(), Error> {
let status = self
.0
.call(
"RegisterGameByPIDFd",
&(Fd::from(target), Fd::from(requester)),
)
.await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(
"Failed to register by pidfd".to_string(),
))),
}
}
/// Register a game with GameMode.
///
/// # Arguments
///
/// * `target` - Process id of the game to register.
/// * `requester` - Process id of the process requesting the registration.
///
/// # Specifications
///
/// See also [`RegisterGameByPid`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-registergamebypid).
#[doc(alias = "RegisterGameByPid")]
pub async fn register_by_pid(&self, target: Pid, requester: Pid) -> Result<(), Error> {
let status = self
.0
.call("RegisterGameByPid", &(target as i32, requester as i32))
.await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(format!(
"Failed to register by pid for target=`{target}` requester=`{requester}`"
)))),
}
}
/// Un-register a game from GameMode.
/// if the call is successful and there are no other games or clients
/// registered, GameMode will be deactivated. If the caller is running
/// inside a sandbox with pid namespace isolation, the pid will be
/// translated to the respective host pid.
///
/// # Arguments
///
/// * `pid` - Process id of the game to un-register.
///
/// # Specifications
///
/// See also [`UnregisterGame`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-unregistergame).
#[doc(alias = "UnregisterGame")]
pub async fn unregister(&self, pid: Pid) -> Result<(), Error> {
let status = self.0.call("UnregisterGame", &(pid as i32)).await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(format!(
"Failed to unregister for `{pid}`"
)))),
}
}
/// Un-register a game from GameMode.
///
/// # Arguments
///
/// * `target` - Pid file descriptor of the game to un-register.
/// * `requester` - Pid file descriptor of the process requesting the
/// un-registration.
///
/// # Specifications
///
/// See also [`UnregisterGameByPIDFd`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-unregistergamebypidfd).
#[doc(alias = "UnregisterGameByPIDFd")]
pub async fn unregister_by_pidfd(
&self,
target: &impl AsFd,
requester: &impl AsFd,
) -> Result<(), Error> {
let status = self
.0
.call(
"UnregisterGameByPIDFd",
&(Fd::from(target), Fd::from(requester)),
)
.await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(
"Failed to unregister by pidfd`".to_string(),
))),
}
}
/// Un-register a game from GameMode.
///
/// # Arguments
///
/// * `target` - Process id of the game to un-register.
/// * `requester` - Process id of the process requesting the
/// un-registration.
///
/// # Specifications
///
/// See also [`UnregisterGameByPid`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GameMode.html#org-freedesktop-portal-gamemode-unregistergamebypid).
#[doc(alias = "UnregisterGameByPid")]
pub async fn unregister_by_pid(&self, target: Pid, requester: Pid) -> Result<(), Error> {
let status = self
.0
.call("UnregisterGameByPid", &(target as i32, requester as i32))
.await?;
match status {
RegisterStatus::Success => Ok(()),
RegisterStatus::Rejected => Err(Error::Portal(PortalError::Failed(format!(
"Failed to unregister by pid for target=`{target}` requester=`{requester}`"
)))),
}
}
}
impl<'a> std::ops::Deref for GameMode<'a> {
type Target = zbus::Proxy<'a>;
fn deref(&self) -> &Self::Target {
&self.0
}
}