#[repr(i32)]pub enum Status {
Inactive = 0,
Active = 1,
Registered = 2,
Rejected = -1,
}
Expand description
The status of the game mode.
Variants§
Inactive = 0
GameMode is inactive.
Active = 1
GameMode is active.
Registered = 2
GameMode is active and pid
is registered.
Rejected = -1
The query failed inside GameMode.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Status
impl<'de> Deserialize<'de> for Status
Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Status
impl Eq for Status
impl StructuralPartialEq for Status
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnwindSafe for Status
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<'de, T> DynamicDeserialize<'de> for Twhere
T: Type + Deserialize<'de>,
impl<'de, T> DynamicDeserialize<'de> for Twhere
T: Type + Deserialize<'de>,
Source§type Deserializer = PhantomData<T>
type Deserializer = PhantomData<T>
A DeserializeSeed implementation for this type.
Source§fn deserializer_for_signature(
signature: &Signature,
) -> Result<<T as DynamicDeserialize<'de>>::Deserializer, Error>
fn deserializer_for_signature( signature: &Signature, ) -> Result<<T as DynamicDeserialize<'de>>::Deserializer, Error>
Get a deserializer compatible with this parsed signature.